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-rw-r--r--dot_config/cava/config279
-rw-r--r--dot_config/zathura/zathurarc4
2 files changed, 283 insertions, 0 deletions
diff --git a/dot_config/cava/config b/dot_config/cava/config
new file mode 100644
index 0000000..7f3f41c
--- /dev/null
+++ b/dot_config/cava/config
@@ -0,0 +1,279 @@
+## Configuration file for CAVA.
+# Remove the ; to change parameters.
+
+
+[general]
+
+# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
+; mode = normal
+
+# Accepts only non-negative values.
+; framerate = 60
+
+# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
+# new as of 0.6.0 autosens of low values (dynamic range)
+# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
+; autosens = 1
+; overshoot = 20
+
+# Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
+# 200 means double height. Accepts only non-negative values.
+; sensitivity = 100
+
+# The number of bars (0-512). 0 sets it to auto (fill up console).
+# Bars' width and space between bars in number of characters.
+; bars = 0
+; bar_width = 2
+; bar_spacing = 1
+# bar_height is only used for output in "noritake" format
+; bar_height = 32
+
+# For SDL width and space between bars is in pixels, defaults are:
+; bar_width = 20
+; bar_spacing = 5
+
+# sdl_glsl have these default values, they are only used to calulate max number of bars.
+; bar_width = 1
+; bar_spacing = 0
+
+
+# Lower and higher cutoff frequencies for lowest and highest bars
+# the bandwidth of the visualizer.
+# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
+# Cava will automatically increase the higher cutoff if a too low band is specified.
+; lower_cutoff_freq = 50
+; higher_cutoff_freq = 10000
+
+
+# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
+# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
+; sleep_timer = 0
+
+
+[input]
+
+# Audio capturing method. Possible methods are: 'fifo', 'portaudio', 'pipewire', 'alsa', 'pulse', 'sndio', 'oss', 'jack' or 'shmem'
+# Defaults to 'oss', 'pipewire', 'sndio', 'jack', 'pulse', 'alsa', 'portaudio' or 'fifo', in that order, dependent on what support cava was built with.
+# On Mac it defaults to 'portaudio' or 'fifo'
+# On windows this is automatic and no input settings are needed.
+#
+# All input methods uses the same config variable 'source'
+# to define where it should get the audio.
+#
+# For pulseaudio and pipewire 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
+# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
+#
+# For pipewire 'source' will be the object name or object.serial of the device to capture from.
+# Both input and output devices are supported.
+#
+# For alsa 'source' will be the capture device.
+# For fifo 'source' will be the path to fifo-file.
+# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
+#
+# For sndio 'source' will be a raw recording audio descriptor or a monitoring sub-device, e.g. 'rsnd/2' or 'snd/1'. Default: 'default'.
+# README.md contains further information on how to setup CAVA for sndio.
+#
+# For oss 'source' will be the path to a audio device, e.g. '/dev/dsp2'. Default: '/dev/dsp', i.e. the default audio device.
+# README.md contains further information on how to setup CAVA for OSS on FreeBSD.
+#
+# For jack 'source' will be the name of the JACK server to connect to, e.g. 'foobar'. Default: 'default'.
+# README.md contains further information on how to setup CAVA for JACK.
+#
+; method = pulse
+; source = auto
+
+; method = pipewire
+; source = auto
+
+; method = alsa
+; source = hw:Loopback,1
+
+; method = fifo
+; source = /tmp/mpd.fifo
+
+; method = shmem
+; source = /squeezelite-AA:BB:CC:DD:EE:FF
+
+; method = portaudio
+; source = auto
+
+; method = sndio
+; source = default
+
+; method = oss
+; source = /dev/dsp
+
+; method = jack
+; source = default
+
+# The options 'sample_rate', 'sample_bits', 'channels' and 'autoconnect' can be configured for some input methods:
+# sample_rate: fifo, pipewire, sndio, oss
+# sample_bits: fifo, pipewire, sndio, oss
+# channels: sndio, oss, jack
+# autoconnect: jack
+# Other methods ignore these settings.
+#
+# For 'sndio' and 'oss' they are only preferred values, i.e. if the values are not supported
+# by the chosen audio device, the device will use other supported values instead.
+# Example: 48000, 32 and 2, but the device only supports 44100, 16 and 1, then it
+# will use 44100, 16 and 1.
+#
+; sample_rate = 44100
+; sample_bits = 16
+; channels = 2
+; autoconnect = 2
+
+
+[output]
+
+# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl'
+# or 'sdl_glsl'.
+# 'noncurses' (default) uses a buffer and cursor movements to only print
+# changes from frame to frame in the terminal. Uses less resources and is less
+# prone to tearing (vsync issues) than 'ncurses'.
+#
+# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
+# stream of the bar heights that can be used to send to other applications.
+# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
+#
+# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
+# in graphic mode. It only support the 3000 series graphical VFDs for now.
+#
+# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
+# 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or
+# use one of the predefined ones.
+; method = noncurses
+
+# Orientation of the visualization. Can be 'bottom', 'top', 'left' or 'right'.
+# Default is 'bottom'. Other orientations are only supported on sdl and ncruses
+# output. Note: many fonts have weird glyphs for 'top' and 'right' characters,
+# which can make ncurses not look right.
+; orientation = bottom
+
+# Visual channels. Can be 'stereo' or 'mono'.
+# 'stereo' mirrors both channels with low frequencies in center.
+# 'mono' outputs left to right lowest to highest frequencies.
+# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
+# set 'reverse' to 1 to display frequencies the other way around.
+; channels = stereo
+; mono_option = average
+; reverse = 0
+
+# Raw output target. A fifo will be created if target does not exist.
+; raw_target = /dev/stdout
+
+# Raw data format. Can be 'binary' or 'ascii'.
+; data_format = binary
+
+# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
+; bit_format = 16bit
+
+# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
+; ascii_max_range = 1000
+
+# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
+# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
+; bar_delimiter = 59
+; frame_delimiter = 10
+
+# sdl window size and position. -1,-1 is centered.
+; sdl_width = 1000
+; sdl_height = 500
+; sdl_x = -1
+; sdl_y= -1
+; sdl_full_screen = 0
+
+# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
+# 'frequency' displays the lower cut off frequency of the bar above.
+# Only supported on ncurses and noncurses output.
+; xaxis = none
+
+# enable alacritty synchronized updates. 1 = on, 0 = off
+# removes flickering in alacritty terminal emulator.
+# defaults to off since the behaviour in other terminal emulators is unknown
+; alacritty_sync = 0
+
+# Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
+; vertex_shader = pass_through.vert
+; fragment_shader = bar_spectrum.frag
+
+; for glsl output mode, keep rendering even if no audio
+; continuous_rendering = 0
+
+# disable console blank (screen saver) in tty
+# (Not supported on FreeBSD)
+; disable_blanking = 0
+
+# show a flat bar at the bottom of the screen when idle, 1 = on, 0 = off
+; show_idle_bar_heads = 1
+
+# show waveform instead of frequency spectrum, 1 = on, 0 = off
+; waveform = 0
+
+[color]
+
+# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
+# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
+# a terminal that can change color definitions such as Gnome-terminal or rxvt.
+# default is to keep current terminal color
+; background = default
+; foreground = default
+
+# SDL and sdl_glsl only support hex code colors, these are the default:
+; background = '#111111'
+; foreground = '#33ffff'
+
+
+# Gradient mode, only hex defined colors are supported,
+# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
+# You can define as many as 8 different colors. They range from bottom to top of screen
+; gradient = 0
+; gradient_count = 8
+; gradient_color_1 = '#59cc33'
+; gradient_color_2 = '#80cc33'
+; gradient_color_3 = '#a6cc33'
+; gradient_color_4 = '#cccc33'
+; gradient_color_5 = '#cca633'
+; gradient_color_6 = '#cc8033'
+; gradient_color_7 = '#cc5933'
+; gradient_color_8 = '#cc3333'
+
+
+
+[smoothing]
+
+# Percentage value for integral smoothing. Takes values from 0 - 100.
+# Higher values means smoother, but less precise. 0 to disable.
+# DEPRECATED as of 0.8.0, use noise_reduction instead
+; integral = 77
+
+# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
+; monstercat = 0
+; waves = 0
+
+# Set gravity percentage for "drop off". Higher values means bars will drop faster.
+# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
+# DEPRECATED as of 0.8.0, use noise_reduction instead
+; gravity = 100
+
+
+# In bar height, bars that would have been lower that this will not be drawn.
+# DEPRECATED as of 0.8.0
+; ignore = 0
+
+# Noise reduction, int 0 - 100. default 77
+# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
+# 100 will be very slow and smooth, 0 will be fast but noisy.
+; noise_reduction = 77
+
+
+[eq]
+
+# This one is tricky. You can have as much keys as you want.
+# Remember to uncomment more than one key! More keys = more precision.
+# Look at readme.md on github for further explanations and examples.
+; 1 = 1 # bass
+; 2 = 1
+; 3 = 1 # midtone
+; 4 = 1
+; 5 = 1 # treble
diff --git a/dot_config/zathura/zathurarc b/dot_config/zathura/zathurarc
index 1c2af07..16a4980 100644
--- a/dot_config/zathura/zathurarc
+++ b/dot_config/zathura/zathurarc
@@ -62,3 +62,7 @@ set recolor-darkcolor "#C9A6C9" # Foreground
#
set adjust-open width
set recolor true
+
+
+#
+set database sqlite